- Home
- Assessment Areas
- Peer and Digital Safety
- Digital Gaming Addiction Scale (DOBO)
Digital Gaming Addiction Scale (DOBO)
Problematic digital gaming behaviour

Digital Gaming Addiction Scale (DOBO) assesses problematic digital gaming behaviour. A screening of problematic gaming behaviour. The question is not how many hours a student plays but whether the behaviour has begun to displace sleep, schoolwork and relationships.
What it makes visible
- Separates heavy use from problematic use - the distinction most conversations get wrong.
- Gives the family a shared vocabulary that is not about hours.
- Read together with wellbeing and social support, which often move alongside it.
Scope and limits
This is a screening and assessment instrument; it does not make a clinical diagnosis. The exact scope of use must be verified against the relevant instrument form, its norm group and the conditions of administration.
DOBO at a glance
| Assessment area | PDS — Peer and Digital Safety |
|---|---|
| Measures | Problematic digital gaming behaviour |
| Duration | 10–15 min |
| Level | Lower secondary, Upper secondary |
| Administered by | Guidance specialist |
| Format | Individual / group / digital |
| Follow-up | Re-assessment after 3–6 months where appropriate |
Focus of the area
Surfacing peer bullying, cyberbullying and problematic digital gaming behaviour at the level of early signals.
Scenarios that include this instrument
Frequently asked questions
No. Displacement is: what the behaviour has pushed out. Two students with the same hours can score very differently.
No. It is a screening instrument. Diagnosis belongs to a qualified specialist weighing several sources of data.
Scope note
This structure is designed to support assessment, screening and guidance processes — not to make a clinical diagnosis. The aim is not to diagnose but to know the student more accurately, follow their development and identify the support they need in time.